![I want to compile model for use in sfm but I'm it says "Error opening C:\" I've tried checking the game, export, qc path but it's same withthetutorial : r/blenderhelp I want to compile model for use in sfm but I'm it says "Error opening C:\" I've tried checking the game, export, qc path but it's same withthetutorial : r/blenderhelp](https://preview.redd.it/i-want-to-compile-model-for-use-in-sfm-but-im-it-says-error-v0-l8hncfd1wxea1.png?width=640&crop=smart&auto=webp&s=3a425838e1f35baa4e0ae728b74ea0909e6ede05)
I want to compile model for use in sfm but I'm it says "Error opening C:\" I've tried checking the game, export, qc path but it's same withthetutorial : r/blenderhelp
![Datasmith 5.0 3DS Max Plugin Failure To Find 3DS Max 2023 - Pipeline & Plugins - Epic Developer Community Forums Datasmith 5.0 3DS Max Plugin Failure To Find 3DS Max 2023 - Pipeline & Plugins - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/f/9/ef9113d409acf02f181d87f8ca6ed4b500e6fdf4.jpeg)
Datasmith 5.0 3DS Max Plugin Failure To Find 3DS Max 2023 - Pipeline & Plugins - Epic Developer Community Forums
Solved: Error material when import 3ds Max model (DAE file) to Infrawork - Autodesk Community - InfraWorks
Scene File Save Warning: Unable to create temporary scene file" when saving a file or an autobackup file in 3ds Max
![Error when trying to install BabylonJS Exporter for 3dsMax 2021 · Issue #922 · BabylonJS/Exporters · GitHub Error when trying to install BabylonJS Exporter for 3dsMax 2021 · Issue #922 · BabylonJS/Exporters · GitHub](https://user-images.githubusercontent.com/43601556/104563209-a83b6c00-5649-11eb-8320-4554eb57ec90.png)