GitHub - JISyed/Unity-XboxCtrlrInput: XboxCtrlrInput is a C# wrapper for Unity3D that aims to handle Xbox 360 controller input with multiple controllers on multiple platforms
![New Steam Beta Update allows custom mapping on all xbox and generic controllers, allowing you to play games on a gamepad that don't natively support them. : r/Steam New Steam Beta Update allows custom mapping on all xbox and generic controllers, allowing you to play games on a gamepad that don't natively support them. : r/Steam](https://external-preview.redd.it/qDDzjpcNxOmxnf-VVEZ52ePCN9NgdEzL0IR0YX8dPog.jpg?width=640&crop=smart&auto=webp&s=aed8fb4fce6a8357e0dab22bfb0b191229132467)
New Steam Beta Update allows custom mapping on all xbox and generic controllers, allowing you to play games on a gamepad that don't natively support them. : r/Steam
![Controller:Nintendo Switch Pro Controller - PCGamingWiki PCGW - bugs, fixes, crashes, mods, guides and improvements for every PC game Controller:Nintendo Switch Pro Controller - PCGamingWiki PCGW - bugs, fixes, crashes, mods, guides and improvements for every PC game](https://thumbnails.pcgamingwiki.com/6/66/Switch_Pro_Controller.jpg/300px-Switch_Pro_Controller.jpg)