Home

autobus badminton voľný čas opengl calculate rotation of shape farmakológia Zavolať späť Cordelia

c++ - OpenGL rotation behaves weird between 90 and 270 degrees - Stack  Overflow
c++ - OpenGL rotation behaves weird between 90 and 270 degrees - Stack Overflow

LearnOpenGL - Camera
LearnOpenGL - Camera

How do you implement the rotation of the shape in place and the movement in  a rotated state in OpenGL? - Stack Overflow
How do you implement the rotation of the shape in place and the movement in a rotated state in OpenGL? - Stack Overflow

OpenGL Camera
OpenGL Camera

c++ - Unexpectedly fast rotation after refactoring OpenGL code to add more  abstraction - Game Development Stack Exchange
c++ - Unexpectedly fast rotation after refactoring OpenGL code to add more abstraction - Game Development Stack Exchange

How do you implement the rotation of the shape in place and the movement in  a rotated state in OpenGL? - Stack Overflow
How do you implement the rotation of the shape in place and the movement in a rotated state in OpenGL? - Stack Overflow

LearnOpenGL - Transformations
LearnOpenGL - Transformations

Introduction to Computer Graphics, Section 2.3 -- Transforms
Introduction to Computer Graphics, Section 2.3 -- Transforms

Moving, Rotating, and Scaling | Drawing and Transforming Triangles in WebGL  | InformIT
Moving, Rotating, and Scaling | Drawing and Transforming Triangles in WebGL | InformIT

Help with AABB rotation : r/opengl
Help with AABB rotation : r/opengl

OpenGL Camera
OpenGL Camera

OpenGL Angles to Axes
OpenGL Angles to Axes

QB 2D Rotation Primer
QB 2D Rotation Primer

Is quaternion to represent a rotation really numerical stability? : r/opengl
Is quaternion to represent a rotation really numerical stability? : r/opengl

OpenGL Angles to Axes
OpenGL Angles to Axes

java - How to rotate Shape which is aggregation of rotated individual  parts? - Stack Overflow
java - How to rotate Shape which is aggregation of rotated individual parts? - Stack Overflow

How can I calculate the translation used for rotating an object with a  quaternion in Unity, to use for OpenGL? : r/gamedev
How can I calculate the translation used for rotating an object with a quaternion in Unity, to use for OpenGL? : r/gamedev

Moving, Rotating, and Scaling | Drawing and Transforming Triangles in WebGL  | InformIT
Moving, Rotating, and Scaling | Drawing and Transforming Triangles in WebGL | InformIT

3D Graphics with OpenGL - The Basic Theory
3D Graphics with OpenGL - The Basic Theory

math - Calculate other angles based on known rotation angle - Stack Overflow
math - Calculate other angles based on known rotation angle - Stack Overflow

OpenGL Angles to Axes
OpenGL Angles to Axes

OpenGL Angles to Axes
OpenGL Angles to Axes

math - Calculate rotations to look at a 3D point? - Stack Overflow
math - Calculate rotations to look at a 3D point? - Stack Overflow

2D Transformation | Rotation of objects - GeeksforGeeks
2D Transformation | Rotation of objects - GeeksforGeeks